Linear Sound Design

Complete audio post-production for video games, narrative films, animation, and documentaries

Featured Work

Kill Bill: The Lost Chapter - Sound Redesign

For this project, I recorded and directed all the voice-over performances. I also recorded and performed the Foley. For the SFX editing, I took an intentionally over-the-top approach, pushing the sounds to be bold and exaggerated to enhance the energy and style of the piece. When it came to the music edit, I wanted each scene to have its own memorable personality, so I carefully shaped and edited the music to support the tone and rhythm of every moment.

Death Stranding 2 - Sound Redesign

For this project, I recorded a variety of slime and goopy textures using materials like pasta, then heavily processed them to create unique sci-fi elements. My approach was to make everything feel powerful and impactful, enhancing the physicality and intensity of each moment.

The Busker - SFX Editing/Foley Recording

For this project, my role was to edit all the SFX and recording all foley. I created a series of glitchy risers combined with dark horror textures to reinforce the tension and atmosphere. The film required a large amount of computer based, glitchy UI interface sounds, so I focused on designing digital elements that felt immersive and unsettling. Since the core themes of the short film revolve around computers, horror, and glitch aesthetics, I approached the entire sound design with that identity in mind, making sure every element supported that world.

Beginnings - Backgrounds Editing/ADR Recording/Music Editing

I handled walla, ADR, music editing, and backgrounds. Each memory was crafted with a bold sonic identity, while the hallway environment was built around reversed dark drones blended with subtle practical elements like light flickers to create a haunting, recognizable atmosphere.

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